Cover photo of the case study titled "Enhancing the Library Experience"
Cover photo of the case study titled "Enhancing the Library Experience"

Enhancing the Library Experience

Interaction Design

Timeline

October 2023 - December 2023

Role

Interaction Designer

Team

Claudia Stenbaek
Gibran Khan
Jie-Shin Lin
Lilia Cheung
Trushant Narwani

Overview

In recent years, libraries have transformed from traditional book repositories into dynamic community hubs. This coursework project aimed to amplify this transformation using technology to deepen user engagement and create a more dynamic, participatory library experience.

Note: While the Wellcome Library was the focus, it was not an official partner.

Challenge

Designing a solution that enhances the library's role as a literary hub and social space while improving event discovery, service accessibility, and overall user participation in library activities.

Solution

We developed a cross-platform digital system, including kiosk and mobile app interfaces, designed to encourage community interaction and streamline content discovery. Through iterative user research and testing, the system focused on intuitive navigation, re-finding mechanisms, and a user-friendly interface that catered to both visitors and staff.

Overview image featuring some of the final prototyped screens
Overview image featuring some of the final prototyped screens

User Research

We used a combination of naturalistic observation, interviews, and secondary research to gain a comprehensive understanding of library spaces, user behavior, and their interactions with available services. Our research uncovered key pain points, including difficulties in discovering relevant events and resources and a lack of a cohesive platform for community participation.

Naturalistic Observation

Interviews

Secondary Research

Our research insights were synthesised into affinity and empathy maps, and two core personas—visitor and staff—were developed to guide the design process.

Unexpectedly, we found that many library visitors, despite being frequent users, were unaware of existing digital services like event sign-ups and book suggestions. This indicated a deeper disconnect between users and the library’s potential offerings.

Affinity Mapping

Affinity Map
Affinity Map

Empathy Maps

Empathy Map
Empathy Map

Personas

Visitor

Visitor Persona

Staff

Staff Persona

User Journey Maps

Visitor

Visitor user journey

Staff

Staff user journey

Conceptual Design

Our research findings significantly informed the conceptual design's direction towards specific goals. Through a three-day design thinking workshop, we generated ideas for fostering deeper user engagement. Using methods like Crazy 8s and How Might We (HMW) statements, we identified core opportunities, such as making event discovery more intuitive and creating social spaces for literary discussions. The storyboard visualized a seamless interaction between kiosks and mobile apps, fostering an environment where users could explore recommendations and interact with staff.

A notable challenge was aligning the digital experience with the existing analog culture of libraries, which required multiple iterations of the design to ensure it didn’t alienate traditional users.

Affinity Clustering

Affinity Clusters

How Might We (HMW) Statements

How Might We Statements

Crazy 8's

Crazy 8's activity

Storyboard

Conceptual Design Storyboard

Detailed Design

We created detailed user flows and wireframes, representing interactions across kiosks and mobile apps. The prototypes focused on easy-to-use interfaces for both visitors and staff, ensuring smooth navigation and intuitive content discovery.

One unexpected insight was the need for a more prominent re-finding mechanism—users expressed interest in a feature to bookmark or “save” their explorations for later, encouraging repeated visits.

The clickable prototype was developed to showcase this interaction, and it served as a central tool in user testing.

Storyboard

Detailed Design Storyboard

User Flow

User Flow
User Flow

Wireframes

Wireframes

Interactive Prototype

If you wish to use and interact with the clickable prototype, click here.

Kiosk Prototype - Screens 1 and 2
Kiosk Prototype - Screens 3 and 4
Mobile Prototoype - Flow 1
Mobile Prototoype - Flow 2

Evaluation

Usability testing with five participants revealed critical areas for improvement. A major issue was the lack of clarity in iconography, which led to confusion during navigation. Additionally, users struggled to find event details, reinforcing the importance of clear information architecture. Post-test questionnaires and the User Experience Questionnaire (UEQ) were used to gather both qualitative and quantitative data. We analysed the data from these tests using Schrepp's UEQ Analaysis Tool and by thinking of ways to overcome the most common negative experiences noted in the rainbow spreadsheet.

Using this feedback, we revised the prototype, particularly enhancing the kiosk experience by simplifying the event discovery process. This demonstrated how iterative testing is invaluable for refining user-centered solutions.

Rainbow Spreadsheet

Rainbow Spreadsheet

UEQ Results

UEQ Results
UEQ Results

Thanks for reaching the end of this case study! Check out some of my other projects using the links below.